Read the latest on Drift's development.
Dec 2, 2022
Devlog #7: End of Year Goals
'Tis the season to think about how far things have come in 2022 and what to look forward to in 2023. Today let's talk about what I hope to accomplish before the new year.
Nov 11, 2022
Devlog #6: Why Is Drift Multiplayer?
I'm often asked when talking to other game developers why I made my life harder by building a multiplayer game as my first title. I've struggled with a definitive answer and want to explore it here.
Oct 21, 2022
Devlog #5: Revisiting Not So Old Systems
Two weeks ago, I talked about revisiting systems that I hadn't touched since the first tech demo. Today I talk about how one still wasn't right.
Oct 14, 2022
Devlog #4: Procedural Asteroid Fields
An important part of the experience of drift will be traversing the asteroid field you find yourself in. Today I'll talk about moving beyond random placement and into intentional generation.
Oct 7, 2022
Devlog #3: Revisiting Old Systems
Last blog post I discussed rapidly iterating on the initial systems to prove their technical feasibility - but now I'm revisiting them to make them more fun.
Sep 23, 2022
Devlog #2: Going Beyond Placeholder Art
Using publicly available assets let me speed through early game design and development, but with a new focus on exploration - it's time to get something unique for Drift.
Sep 9, 2022
Devlog #1: Introduction to Drift
Drift is alive! I'm excited to share what I've been working on these past few months.